Picking up the gun will have it show up in 5th pistol category slot for unknown reasons. As noted below, there was also evidently a rifle mode planned at some point. Both modes do the same amount of damage (about as much damage as the retail pistol), but neither mode has any recoil, and both modes are about as accurate as the pistol. The gun has semi-auto and full-auto modes which can be swapped with 'secondary attack' button. The viewmodel is glitched due to it using the worldmodel instead, and will block the player's vision frequently. Can only be obtained by typing give weapon_alyxgun in the console (it must be picked up manually after closing the console, as it spawns on the ground).
The menu also exists in practically all games that use the 'Source 1' engine.Ī number of non-player weapons have varying levels of implementation for player usage. 'incrementcvar' ' 0 5 10 15' // cvar, followed by the numbers to cycle through '' // button that cycles through options for a cvar '' // checkbox that toggles a cvar between 1 and 0 'command' '' // console command to execute '' // adds a button that executes a command when clicked